#pragma once

class hamster
{
private:
	sf::Vector2f position;
	bool dead;
	bool animate;
	int randomBlinkTime;
	sf::Clock ham_timer;
	sf::Vector2f direction;
	static const int ANGLE_RANGE;
public:
	CBallMesh * poBallMesh;
	void set_pos(sf::Vector2f pos);
	void load(sf::Vector2f pos);
	void step();
	void draw();
};